
Hit Me, Capy, One More Time
This game was developed within 1 month as contribution to the Game Jam "Super Nintendo Style Graphics Jam #2". Theme/Constraint: Stuck in a loop
Content: A little crocodile who only minds its own business is captured by a guy throwing a lasso. Thank goodness, its friend, the capybara, is there to help – will it manage to rescue the croco?
| Controls | Keyboard | Gamepad |
| QTEs | ![]() Arrow Keys/WASD | ![]() D-Pad |
| Jump | ![]() Space | ![]() Bottom Button |
Credits:
We used the following assets inside the game and on this website:
| Asset | License | Link |
| Interface Beeps by bart | ![]() | Link |
| 8-Bit Sound Effect Pack (Vol. 001) by @Shades | ![]() | Link |
| Input Prompts by Kenney | ![]() | Link |
| Minimal3x5 by kheftel | ![]() | Link |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | tafode, Lord_Copycat, TigerImFeuer |
| Made with | Aseprite, Godot |
| Tags | Godot, loop, No AI, Pixel Art, snes |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |







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